Touchscreen puzzle game
The core visitor-facing experience, built for repeated use by a steady stream of pavilion visitors.
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A touchscreen puzzle game for the Korea Tourism Authority, built for the Korea Pavilion. Registration, winner tickets, an admin panel and analytics, behind a screen thousands of visitors touched directly.
The core visitor-facing experience, built for repeated use by a steady stream of pavilion visitors.
Visitors entered the game through a registration flow, not an anonymous walk-up screen.
Prize entries generated and tracked through the same system, not a separate manual process.
Staff-facing tools to see participation and outcomes as the pavilion actually ran, not after the fact.
One tap, then your app opens with it written.